using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Settings
{
    public static Vector3 playerStartPos = new Vector3(-3.42f, 1.39f, 0);
    public const int playerStartMoney = 100;

    // transition
    public const float fadeDuration = 0.3f;


    //npc网格
    public const float gridSize = 1;
    public const float gridDiagonalSize = 1.41f;
    // 每个网格的像素距离
    public const float pixelSize = 0.0625f;// 20*20 为0.05 1/20

    /// <summary>
    /// 动画间隔
    /// </summary>
    public const float animationBreakTime = 5f;


    /// <summary>
    /// 切换灯光间隔
    /// </summary>
    public const float lightChangeDuration = 25f;
    public static TimeSpan morningTime = new TimeSpan(6, 0, 0);
    public static TimeSpan nightTime = new TimeSpan(18, 0, 0);

    #region 粒子预制体 常量
    public const string BloodImpacttEffect = "BloodImpacttEffect";

    #endregion
}
